Microsoft is considering a more affordable version of Xbox Cloud Gaming, according to recent discussions by company executives. Jason Ronald, Microsoft’s VP of Next Generation, addressed the potential shift during an Xbox podcast, alongside discussions regarding Xbox Play Anywhere and the company’s ongoing chip partnership with AMD.
The possibility of a more accessible cloud gaming service from Microsoft emerged after a period of internal exploration. Two years prior, documents revealed through the FTC indicated Microsoft’s development of a separate, dedicated version of Xbox Cloud Gaming. Microsoft Gaming CFO Tim Stuart later suggested the possibility of a free, ad-supported model for the service a few months following the FTC disclosure.
Ronald highlighted the existing usage patterns of Xbox Cloud Gaming within the Xbox Game Pass Ultimate ecosystem. He noted, “One of the things we see is there’s a lot of players who use Game Pass Ultimate to access the cloud, whether that’s the primary way they play, or an additional way to play on the go.” This observation seemingly informs the company’s strategy regarding accessibility and pricing.
The current structure of Xbox Cloud Gaming requires a subscription to Xbox Game Pass Ultimate, which costs $19.99 per month. Ronald’s statements suggest a potential decoupling of cloud gaming from this premium tier. He stated, “I think for us, it really opens up the opportunity to make it much more affordable, and make it more accessible to players. Whether that’s going into new regions, or new ways to actually access the [Xbox] cloud.” This signals potential adjustments to pricing models and geographic availability.
The discussion of Xbox Cloud Gaming’s future coincides with developments from competitors in the cloud gaming space. Notably, Nvidia’s GeForce Now service offers PC-powered performance, enhanced bitrates, higher resolution gameplay, and reduced latency. Microsoft has even integrated GeForce Now into its Xbox game pages, acknowledging its capabilities.
While Ronald refrained from announcing a specific new tier for Xbox Cloud Gaming, he acknowledged that this concept has been under consideration for several years. Microsoft expanded Xbox Cloud Gaming beyond the Game Pass library last year, enabling Ultimate subscribers to stream games they already own.
Microsoft had also intended to allow direct game purchases within its Xbox app for Android devices, enabling immediate streaming to phones and tablets. These plans have been temporarily suspended due to a legal dispute. Overcoming this hurdle could further facilitate affordable mobile streaming options.
Beyond immediate accessibility, Microsoft is also investing in the next generation of Xbox Cloud Gaming technology, aligning it with the development of its next-generation Xbox console. Ronald stated, “Together with AMD, we’re designing dedicated silicon and hardware to enable the next generation of gaming experiences.”
The partnership with AMD extends to the development of advanced rendering technologies. Ronald explained, “We’re investing deeply in the next generation of rendering technologies, such as neural rendering, which will bring a new level of quality to the games that you’re having.” These advancements are intended to elevate the visual fidelity and overall gaming experience.
The forthcoming generation of Xbox hardware is expected to feature a closer integration between Xbox and Windows, offering Xbox owners a choice of different storefronts. This convergence also presents an opportunity to incorporate more AI-driven features into the Xbox ecosystem. Ronald said, “We’re also investing in dedicated silicon to enable the next generation of AI capabilities, that will be transformative in how you actually experience your gameplay.” Microsoft plans to experiment with AI-powered features on devices like the upcoming Xbox Ally X, leveraging its dedicated NPU chip.